49 #define SOUNDAREA1 0x702b 50 #define SOUNDAREA2 0x702b+10 51 #define SOUNDAREA3 0x702b+20 52 #define SOUNDAREA4 0x702b+30 53 #define SOUNDAREA5 0x702b+40 54 #define SOUNDAREA6 0x702b+50 78 void snd_startplay(u8 sound_number);
volatile u8 snd_mute
put 1 to snd_mute to disable sound update.
void snd_stopplay(u8 sound_number)
stop a sound specified but sound_number
Custom types used by pvcollib.
void snd_settable(void *snd_table)
define the sound table used for playing sound
definition of sound area
Definition: sound.h:40
u8 snd_isplaying(u8 sound_number)
retrieve if channel is playing or not
void snd_stopall(void)
mute all channels